TikTok-owner ByteDance’s aggressive mobile gaming push is paying off as player spending grows

TikTok-owner ByteDance’s aggressive mobile gaming push is paying off as player spending grows


ByteDance has been investing in its mobile gaming business through key acquisitions and is finding success outside of China.

Omar Marques | Sopa Images | Lightrocket | Getty Images

Chinese internet giant ByteDance’s nascent foray into gaming is showing signs of promise with spending across its mobile titles growing over the past year as it looks to challenge rivals Tencent and NetEase.

The TikTok owner generated $1 billion of player spending across its mobile games between June 21, 2021 and June 20, 2022, a 16% increase from the same period last year, according to data analytics company Sensor Tower. This figure includes data from Apple’s App Store and Google Play, but not third-party Android stores in China.

ByteDance, best known for it short video app TikTok and the Chinese version Douyin, has looked to aggressively expand into mobile gaming, an area that Tencent and NetEase have dominated in China. Earlier this year, ByteDance set up a dedicated gaming business unit internally.

Last year, ByteDance acquired major gaming studios Moonton and C4, helping to give its efforts a big boost overseas by buying popular games as part of the deals.

The bulk of player spending was on games that ByteDance acquired. Mobile Legends: Bang Bang from Moonton generated $317.7 million, accounting for 32% of the annual $1 billion figure, Sensor Tower said. C4’s Girls Chronicle: Idle Heroine, follows closely in second.

“ByteDance’s deals for Mobile Legends developer Moonton and Girls Chronicle studio C4 have been transformative,” Craig Chapple, mobile insights strategist at Sensor Tower, told CNBC via email.

“It’s built up its games operations so quickly that it’s already becoming a significant mobile games publisher, particularly in China and Asia. It has a long way to go to catch up with heavyweights like NetEase and Tencent, of course, but it’s moving in the right direction.”

For comparison between June 21, 2021 and June 20, 2022, player spending across Tencent mobile games totaled $7.9 billion globally, while NetEase’s figure totaled $3.1 billion, compared with ByteDance’s $1 billion.

International success

ByteDance has found success globally with its TikTok app and the Beijing-headquartered company is starting to see results in gaming thanks to those acquisitions.

The company’s largest markets are in Asia, with Japan accounting for 34% of player spending on its mobile titles, while China ranks second and the United States third, Chapple said.

“What I find most interesting is how significant its deals for Moonton and C4 have been in that international expansion,” he added.

Over the last year, the biggest market by revenue for Moonton’s Mobile Legends was the United States at over $50 million, Sensor Tower data showed. C4’s Girls Chronicle: Idle Heroine, meanwhile, generated $303.5 million during that period in Japan, according to the data.

International expansion is key for ByteDance as regulators in China have tightened scrutiny of the domestic gaming sector. Last year, Beijing said that children under 18 years old were only allowed to play online games for up to three hours per week. And China’s gaming industry is only just emerging from a months-long approval freeze. In China, games need regulatory approval to be monetized.

These strict measures have hit China’s gaming giants with Tencent posting its slowest ever revenue growth in the second quarter of the year.

Both Tencent and NetEase have looked to international markets for growth, a tactic that ByteDance appears to be replicating amid regulatory headwinds at home.

“The company has spent the last year growing its operations both in China and internationally. In the face of regulatory challenges in China, we may see ByteDance joining Tencent and NetEase and expanding its operations further internationally, something the company already has huge experience and success in with TikTok,” Chapple said.



Source

Keke Palmer: Living below my means is ‘incredibly important’ to me—’if I have  million in my pocket, my rent is going to be ,500′
World

Keke Palmer: Living below my means is ‘incredibly important’ to me—’if I have $1 million in my pocket, my rent is going to be $1,500′

Keke Palmer has worn many hats over her career so far: actress, entrepreneur, producer, podcast host, singer, author. But the 31-year-old spends her money prudently due to her humble upbringing, she says: Living below her means is her top financial habit for having a secure lifestyle. “I live under my means. I think it’s incredibly […]

Read More
Nvidia CEO: If I were a student today, here’s how I’d use AI to do my job better—it ‘doesn’t matter’ the profession
World

Nvidia CEO: If I were a student today, here’s how I’d use AI to do my job better—it ‘doesn’t matter’ the profession

If Nvidia CEO Jensen Huang were a student again, he’d take advantage of generative AI to have a successful career. “The first thing I would do is to learn AI,” Huang said in a January episode of the “Huge Conversations” show with Cleo Abram, mentioning tools like ChatGPT, Gemini Pro and Grok.  “Learning how to […]

Read More
Grok’s ‘white genocide’ auto responses show AI chatbots can be tampered with ‘at will’
World

Grok’s ‘white genocide’ auto responses show AI chatbots can be tampered with ‘at will’

Muhammed Selim Korkutata | Anadolu | Getty Images In the two-plus years since generative artificial intelligence took the the world by storm following the public release of ChatGPT, trust has been a perpetual problem. Hallucinations, bad math and cultural biases have plagued results, reminding users that there’s a limit to how much we can rely […]

Read More